When I rate a puzzle game, I base it upon three major criteria:
Depth- Is it easy to learn, but hard to master?
Learning Curve- How slowly or quickly is the game's difficulty ramped up level to level??
Addictiveness- If you put it in front of me right now, what's the likelihood that I'll play for at least an hour?
As a result, I've come up with five pure puzzlers that I have found, in my own personal experience, to be the best. Sure, there are games out there that I've never played before that some of you would put in your five- just let me know in the comments section if there's something I have missed. If it's obscure, I probably haven't played it, and won't find out about it until you say something! For the most part though, I believe that most of you could see two or three of these games making your lists. Without further ado, here are my Top Five!
5. Puzzle Bobble/Bust A Move
Level 1. Enjoy the simple lines and four color scheme, because from here on out, it's mayhem. |
4. Super Puzzle Fighter II Turbo (HD Remix)
Looks like Dan is taking a beating. Nice to see nothing has changed. |
3. Tetris
The points that Tetris earned for the dancing Russian were immediately docked when the game decided that I had an L block deficiency. |
2. Lumines Puzzle Fusion
If you turn the speakers up when playing Lumines, you may accidentally start a rave. |
The real challenge of Lumines comes in the music. Lumines plays a set line of music tracks, all of differing speeds and styles, meaning you may very well follow a pop ballad with Japanese ska. The devil is in these speeds, though. The entire speed of the game is based upon the current song, including the timeline. If it's a slow sappy song, the timeline moves at a slower rate, allowing you to make huge combos. Of course, if you're running out of space, the slow timeline may screw you over since you won't clear out blocks as fast. Then, you may get some extremely fast scat that moves like top speed Tetris. Not much room for combos, but a skilled player can get out of a space jam pretty quickly. The game's selling point is that it keeps you on your toes, due to the constant (and sometimes drastic) change in speed. There were times where I begged for the song to change to allow me to out of a bad situation, and that unpredictability and constant suspense kept me coming back for more. The PSP's second edition added more tracks and music videos, and eventually the game was ported to PS3, Xbox, and iOS. This is one of those games that SHOULD have been a tie in with the PSP- it was that good. If you have a current gen system, PLEASE download this game immediately- you will not be disappointed.
1. Klax
Klax Wave. Say no more. Say no less. |
For the bulk of my life, I had parents who were separated or divorced. But I got to see my dad a lot; I always enjoyed spending time with my dad, and thus I always looked forward to weekends. We'd go to the movies, check out the new tech at Best Buy, scavenge for dinner, or just sit around and watch TV- just guy stuff. But one weekend each year was awesome, despite the fact that it was the one pickup weekend where I'd see my dad the least; the Robbins Alumni Association Dinner Dance.
The club members stayed at the Holiday Inn for the weekend so that they would be on site for all of the prep work, and rightly so; the dinner dance was the largest source of the club's cash flow, and, as such, required my dad's undivided attention for the weekend. My dad would always come get me that weekend, and I always got my own hotel room, so who was I to argue with 48 hours without adult supervision?
We used to have an Aladdin's Castle in the nearby mall, but it closed down before I was old enough to enjoy it. In Matteson, the Holiday Inn arcade was the next best thing. Whereas the nearby Chuck E. Cheese mainly dabbled in Skee Ball and baby rides, the Holiday Inn was boss. Over the years the arcade had a 6 player X Men cabinet, STUN Runner, a Neo Geo four-game cabinet, a Fun House pinball machine, and most importantly, Klax. Klax was created in 1989 by Atari as a way to get a puzzle game out on the market- they were tied up in litigation over the rights to Tetris, and this was their backup plan just in case they lost the rights. It was the nineties....and it was time for Klax.
I didn't get my first taste of Klax until February of 1997, but I was hooked. Klax was this Tetris/Tic Tac Toe mashup that required players to drop tiles on this 25 square gameboard. But the challenge wasn't just about completing the level objective (score a number of points, get three diagonal scores, last for 50 tiles, etc.). You also had to keep the board from filling up, AND you could only let a few tiles fall off the edge of the screen before the game was over. It was incredibly addictive, and the levels were short enough to make you want to try again, but long enough to make you feel that you were taking on a real challenge. If you were a really good player, you'd try and form the big X and earn a warp...it was hard but worth it.
The game can be frustrating at times, especially when you get a tile rush full of the pieces you DON'T want, and I don't have a killer reason why the game is so good- it just is. Simply put, it's incredibly fun, addictive, and it holds up well to this day, despite the fact that this is the only game on the list to not come out with a "new" version, despite being ported to every system of its time. I also don't know why a new edition hasn't come out since its inception, but Atari needs to get on that soon. If you happen to come across this game, PLAY IT IMMEDIATELY.
Agree? Disagree? Did I miss something? Let me know in the Comments section below- I'd love to hear from you!
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